12-18-2020, 06:24 AM
The storyline to this skill is that you're looking for out what's beneath the big spooky castle. Some time ago, an amazing energy sailed through runescape (it was a big real life event, players had been lifted up briefly and RuneScape gold a red light shone onto everyone). Your intent is to journey into the lowest depths of the dungeons below the castle. . .all the way to ground 60...and uncover the origin of the odd power.
Some rapid basics for you to know now: Floor: You are able to do more floors as your level gets higher. The lower the ground, the greater your experience gained. Complexity: The amount of skills your flooring comprises. The more complex, the more expertise. Prestige: A mechanic that gives one mroe xp for carrying the flooring in order than simply doing constant high level flooring. Starting room: the area you begin with all essential facilities, some meals, and a store with nearly everything you may need. However, it costs a bit.
Binds: You can bind one weapon or peice of armour, along with runes or arrows (around 125 of these ). The amount of buy OSRS gold bindable weapons/armour rises as the level goes up. Guardian doorways: you can just open these once you have defeated all monsters in the room. Skill doorways: you will need a certain skill level to open these. Puzzle room: like it states, a mystery. If you're stuck, search for a dungeoneering guide on the internet. They record all the puzzles. Passing: reduces your experience by a fair chunk. Seriously, don't perish. Nawt kewl.
Some rapid basics for you to know now: Floor: You are able to do more floors as your level gets higher. The lower the ground, the greater your experience gained. Complexity: The amount of skills your flooring comprises. The more complex, the more expertise. Prestige: A mechanic that gives one mroe xp for carrying the flooring in order than simply doing constant high level flooring. Starting room: the area you begin with all essential facilities, some meals, and a store with nearly everything you may need. However, it costs a bit.
Binds: You can bind one weapon or peice of armour, along with runes or arrows (around 125 of these ). The amount of buy OSRS gold bindable weapons/armour rises as the level goes up. Guardian doorways: you can just open these once you have defeated all monsters in the room. Skill doorways: you will need a certain skill level to open these. Puzzle room: like it states, a mystery. If you're stuck, search for a dungeoneering guide on the internet. They record all the puzzles. Passing: reduces your experience by a fair chunk. Seriously, don't perish. Nawt kewl.